CARLOS YUSIM

sound & music designer

SPLINTER CELL: BLACKLIST

UBISOFT TORONTO

As a Senior Sound & Music Designer, my tasks included the creation and integration of ambiences for some of the maps, the HUD sound design, hand to hand kill animations’ foley and VO integration, among others. One of my main responsibilities was the music design of the game. This included expanding the capabilities of music system from the previous entry of the franchise and to work alongside with Sencit, the composers, to deliver a soundtrack that fit the game’s mood and its technical needs.